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V2EX  ›  matrixage  ›  全部回复第 3 页 / 共 4 页
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@xhawk 这个需求点,其实在 IF 规划的模块里面可以实现,这个模块叫 Flow ,可以自定义 io (输入输出)流程,这个模块在我写完数据 Table 之后实现(下下个功能规划)
@xhawk 说的具体点:”ctrl + L 快捷键,希望能直接连接 github 仓库,能直接 submit“,这个不太理解
@Tubbs 好哒
@isc 体验一下嘛,是不是”重复造轮子“体验了才知道嘛😀
@CXPLAY 有的,Windows 在计划上,移动端的话暂未计划
@U97F3 IF 不付费也可以爽用,90%的用户免费的功能绝对够用😀
@zFxiang 感谢捧场!😀
已确认为服务器故障,Musk 去年降本增“笑”的回旋镖,飞回来了
@aguesuka 👌 我明天测试一下

下面是我整了一周的带父子节点的双向链表的 class NodeTree ,这种数据结构和数据处理方法在现实很多场景中都有用,比如 Tree ,就是典型双向链表场景,但由于考虑到存储问题,又不能直接存储 Tree 的树形数据(富文本、流程图、等包含图计算的场景)都需要 NodeTree 提供支持,下面是通过了测试的完整实现(上面我发的有 bug ):

import { get, flatMap, last, initial, find, reduceRight, flatten } from 'lodash-es'
import { makeAutoObservable, toJS } from 'mobx'

type RawNode = {
id: string
pid?: string
prev_id?: string
next_id?: string
[key: string]: any
}

type RawNodes = Array<RawNode>
type TreeItem = RawNode & { children?: Tree }
type Tree = Array<TreeItem>
type TreeMap = Record<string, TreeItem>

type ArgsMove = {
active_parent_index: Array<number>
over_parent_index: Array<number>
droppable: boolean
}

type ArgsPlace = {
type: 'push' | 'insert'
active_item: RawNode
over_item?: RawNode
target_level: RawNodes
over_index?: number
}

export default class Index {
tree = [] as Tree

constructor() {
makeAutoObservable(this, null, { autoBind: true })
}

public init(raw_nodes: RawNodes) {
const raw_tree_map = this.setRawMap(raw_nodes)
const { tree, tree_map } = this.getTree(raw_nodes, raw_tree_map)

this.tree = this.sortTree(tree, tree_map)
}

public insert(item: RawNode, focusing_index?: Array<number>) {
const { target_level, cloned_item: over_item } = this.getDroppableItem(focusing_index)

const { active_item, effect_items } = this.place({
type: 'push',
active_item: item,
over_item,
target_level
})

return { item: active_item, effect_items }
}

public remove(focusing_index: Array<number>) {
const { cloned_item, effect_items } = this.take(focusing_index)

let remove_items = [] as Tree

if (cloned_item?.children?.length) {
remove_items = this.getherItems(cloned_item.children)
}

return { id: cloned_item.id, remove_items, effect_items }
}

public update(focusing_index: Array<number>, data: Omit<RawNode, 'id'>) {
const { item, target_level, target_index } = this.getItem(focusing_index)
const target = { ...item, ...data }

target_level[target_index] = target

return target
}

public move(args: ArgsMove) {
const { active_parent_index, over_parent_index, droppable } = args
const effect_items = [] as RawNodes

const { cloned_item: active_item } = this.getItem(active_parent_index)
const { cloned_item: over_item, target_level } = droppable
? this.getDroppableItem(over_parent_index)
: this.getItem(over_parent_index)

if (over_item.next_id === active_item.id && !droppable) {
return { effect_items }
}

const swap = active_item.next_id === over_item.id && !droppable

let execs = []

const place = () => {
const { effect_items } = this.place({
type: droppable ? 'push' : 'insert',
active_item,
over_item,
target_level,
over_index: last(over_parent_index)
})

return effect_items
}

const take = () => {
const { effect_items } = this.take(active_parent_index, swap)

return effect_items
}

if (active_item.pid === over_item.pid) {
if (last(active_parent_index) < last(over_parent_index)) {
execs = [place, take]
} else {
execs = [take, place]
}
} else {
if (active_parent_index.length > over_parent_index.length) {
execs = [take, place]
} else {
execs = [place, take]
}
}

const all_effect_items = flatten(execs.map((func) => func()))

return { effect_items: this.getUniqEffectItems(all_effect_items) }
}

public getItem(indexes: Array<number>) {
let target_level = [] as Array<TreeItem>
let target_index = 0
let target_item = null as TreeItem

const target_indexes = this.getIndexes(indexes)
const level_indexes = initial(target_indexes)

target_index = last(indexes)
target_item = get(this.tree, target_indexes)

if (!level_indexes.length) {
target_level = this.tree
} else {
target_level = get(this.tree, level_indexes)
}

return {
item: target_item,
cloned_item: toJS(target_item),
target_level,
target_index
}
}

private getDroppableItem(indexes: Array<number>) {
if (!indexes.length) return { target_level: this.tree, cloned_item: null }

let target_item = null as TreeItem
let target_indexes = [] as Array<number | string>

if (indexes.length === 1) {
target_indexes = indexes
} else {
target_indexes = this.getIndexes(indexes)
}

target_item = get(this.tree, target_indexes)

if (!target_item.children) {
target_item.children = []
}

return { target_level: target_item.children, cloned_item: toJS(target_item) }
}

private setRawMap(raw_nodes: RawNodes) {
const tree_map = {} as TreeMap

raw_nodes.map((item) => {
tree_map[item.id] = item
})

return tree_map
}

private getTree(raw_nodes: RawNodes, tree_map: TreeMap) {
const tree = [] as Tree

raw_nodes.forEach((item) => {
if (item.pid) {
if (!tree_map[item.pid].children) {
tree_map[item.pid].children = []
}

if (!tree_map[item.pid]?.children?.length) {
tree_map[item.pid].children = [item]
} else {
tree_map[item.pid].children.push(item)
}
} else {
tree.push(item)
}
})

return { tree, tree_map }
}

private sortTree(tree: Tree, tree_map: TreeMap) {
const target_tree = [] as Tree
const start_node = find(tree, (item) => !item.prev_id)

if (!start_node) return []

let current = start_node.id

while (current) {
const item = tree_map[current]

if (item?.children?.length) {
item.children = this.sortTree(item.children, tree_map)
}

target_tree.push(item)

current = item.next_id
}

return target_tree
}

private take(indexes: Array<number>, swap?: boolean) {
const { cloned_item, target_level, target_index } = this.getItem(indexes)
const effect_items = [] as Array<TreeItem>

if (cloned_item.prev_id) {
const prev_item = target_level[target_index - 1]

prev_item.next_id = cloned_item.next_id ?? ''

effect_items.push(toJS(prev_item))
}

if (cloned_item.next_id) {
const next_item = target_level[target_index + 1]

next_item.prev_id = cloned_item.prev_id ?? ''

if (swap) next_item.next_id = cloned_item.id

effect_items.push(toJS(next_item))
}

target_level.splice(target_index, 1)

return { cloned_item, effect_items }
}

private place(args: ArgsPlace) {
const { type, active_item, over_item, target_level, over_index } = args
const effect_items = [] as RawNodes

if (type === 'push') {
active_item.pid = over_item ? over_item.id : ''

if (target_level.length) {
const last_item = last(target_level)

last_item.next_id = active_item.id

active_item.prev_id = last_item.id

effect_items.push(toJS(last_item))
} else {
active_item.prev_id = undefined
}

active_item.next_id = undefined

effect_items.push(toJS(active_item))
target_level.push(active_item)
} else {
active_item.pid = over_item.pid

active_item.prev_id = over_item.id
active_item.next_id = over_item.next_id

if (over_item.next_id) {
const next_item = target_level[over_index + 1]

next_item.prev_id = active_item.id

effect_items.push(toJS(next_item))
} else {
active_item.next_id = undefined
}

if (active_item.next_id === over_item.id) {
over_item.next_id = active_item.next_id
} else {
over_item.next_id = active_item.id
}

effect_items.push(toJS(active_item))
effect_items.push(toJS(over_item))

target_level.splice(over_index + 1, 0, active_item)
}

return { active_item, effect_items }
}

private getUniqEffectItems(effect_items: Tree) {
return reduceRight(
effect_items,
(acc, curr) => {
if (!acc.some((item) => item['id'] === curr['id'])) {
acc.unshift(curr)
}

return acc
},
[] as Tree
)
}

private getIndexes(indexes: Array<number>) {
return flatMap(indexes, (value, index) => {
return index < indexes.length - 1 ? [value, 'children'] : [value]
})
}

private getherItems(tree: Tree) {
return tree.reduce((total, item) => {
total.push(item)

if (item?.children?.length) {
total.push(...this.getherItems(item.children))
}

return total
}, [] as Tree)
}
}
@sillydaddy 我的 v 信 Mrhehero ,你这个提醒节省了我半天的时间,应得 120
生成和操作双向链表树的 class 贴在下面,有类似场景的兄弟可以看看,还有很多优化空间(生成树时的时间复杂度比较高,getTree 和 sortTree 应该可以合并,无奈我太菜了)

import { get, flatMap, last, initial, cloneDeep, find } from 'lodash-es'
import { makeAutoObservable, toJS } from 'mobx'

type RawNode = {
id: string
pid?: string
prev_id?: string
next_id?: string
[key: string]: any
}

type RawNodes = Array<RawNode>
type TreeItem = RawNode & { children?: Tree }
type Tree = Array<TreeItem>
type TreeMap = Record<string, TreeItem>

type ArgsMove = {
active_parent_index: Array<number>
over_parent_index: Array<number>
droppable: boolean
}

type ArgsPlace = {
type: 'push' | 'insert'
active_item: RawNode
over_item?: RawNode
target_level: RawNodes
over_index?: number
}

export default class Index {
tree = [] as Tree

constructor() {
makeAutoObservable(this, null, { autoBind: true })
}

public init(raw_nodes: RawNodes) {
const raw_tree_map = this.setRawMap(raw_nodes)
const { tree, tree_map } = this.getTree(raw_nodes, raw_tree_map)

this.tree = this.sortTree(tree, tree_map)
}

public insert(item: RawNode, focusing_index?: Array<number>) {
const { target_droppale, target_item: over_item } = this.getDroppableItem(focusing_index)

const { active_item, effect_items } = this.place({
type: 'push',
active_item: item,
over_item,
target_level: target_droppale
})

return { item: active_item, effect_items }
}

public remove(focusing_index: Array<number>) {
const { cloned_item, effect_items } = this.take(focusing_index)

let remove_items = [] as Tree

if (cloned_item?.children?.length) {
remove_items = this.getherItems(cloned_item.children)
}

return { id: cloned_item.id, remove_items, effect_items }
}

public update(focusing_index: Array<number>, data: Omit<RawNode, 'id'>) {
const { item, target_level, target_index } = this.getItem(focusing_index)
const target = { ...item, ...data }

target_level[target_index] = target

return target
}

public move(args: ArgsMove) {
const { active_parent_index, over_parent_index, droppable } = args

const effect_items = [] as RawNodes

const { cloned_item: active_item, effect_items: take_effect_items } = this.take(active_parent_index)
const { cloned_item: over_item, target_level } = this.getItem(over_parent_index)

effect_items.push(...take_effect_items)

const { effect_items: place_effect_items } = this.place({
type: droppable ? 'push' : 'insert',
active_item,
over_item,
target_level,
over_index: last(over_parent_index)
})

effect_items.push(...place_effect_items)

return { effect_items }
}

public getItem(indexes: Array<number>) {
let target_level = [] as Array<TreeItem>
let target_index = 0
let target_item = null as TreeItem

const target_indexes = this.getIndexes(indexes)
const level_indexes = initial(target_indexes)

target_index = last(indexes)
target_item = get(this.tree, target_indexes)

if (!level_indexes.length) {
target_level = this.tree
} else {
target_level = get(this.tree, level_indexes)
}

return {
item: target_item,
cloned_item: toJS(target_item),
target_level,
target_index
}
}

private getDroppableItem(indexes: Array<number>) {
if (!indexes.length) return { target_droppale: this.tree, target_item: null }

let target_item = null as TreeItem
let target_indexes = [] as Array<number | string>

if (indexes.length === 1) {
target_indexes = indexes
} else {
target_indexes = this.getIndexes(indexes)
}

target_item = get(this.tree, target_indexes)

if (!target_item.children) {
target_item.children = []
}

return { target_droppale: target_item.children, target_item }
}

private setRawMap(raw_nodes: RawNodes) {
const tree_map = {} as TreeMap

raw_nodes.map((item) => {
tree_map[item.id] = item
})

return tree_map
}

private getTree(raw_nodes: RawNodes, tree_map: TreeMap) {
const tree = [] as Tree

raw_nodes.forEach((item) => {
if (item.pid) {
if (!tree_map[item.pid].children) {
tree_map[item.pid].children = []
}

if (!tree_map[item.pid]?.children?.length) {
tree_map[item.pid].children = [item]
} else {
tree_map[item.pid].children.push(item)
}
} else {
tree.push(item)
}
})

return { tree, tree_map }
}

private sortTree(tree: Tree, tree_map: TreeMap) {
const target_tree = [] as Tree
const start_node = find(tree, (item) => !item.prev_id)

if (!start_node) return []

let current = start_node.id

while (current) {
const item = tree_map[current]

if (item?.children?.length) {
item.children = this.sortTree(item.children, tree_map)
}

target_tree.push(item)

current = item.next_id
}

return target_tree
}

private take(indexes: Array<number>) {
const { cloned_item, target_level, target_index } = this.getItem(indexes)
const effect_items = [] as Array<TreeItem>

if (cloned_item.prev_id) {
const prev_item = target_level[target_index - 1]

prev_item.next_id = cloned_item.next_id ?? ''

effect_items.push(prev_item)
}

if (cloned_item.next_id) {
const next_item = target_level[target_index + 1]

next_item.prev_id = cloned_item.prev_id ?? ''

effect_items.push(next_item)
}

target_level.splice(target_index, 1)

return { cloned_item, effect_items }
}

private place(args: ArgsPlace) {
const { type, active_item, over_item, target_level, over_index } = args
const effect_items = [] as RawNodes

if (type === 'push') {
active_item.pid = over_item ? over_item.id : ''

if (target_level.length) {
const last_item = last(target_level)

last_item.next_id = active_item.id
active_item.prev_id = last_item.id

effect_items.push(last_item)
}

effect_items.push(active_item)
target_level.push(active_item)
} else {
active_item.pid = over_item.pid

if (over_item.next_id) {
const next_item = target_level[over_index + 1]

active_item.next_id = next_item.id
next_item.prev_id = active_item.id

effect_items.push(next_item)
}

active_item.prev_id = over_item.id
over_item.next_id = active_item.id

effect_items.push(active_item)
target_level.splice(over_index, 0, active_item)
}

return { active_item, effect_items }
}

private getIndexes(indexes: Array<number>) {
return flatMap(indexes, (value, index) => {
return index < indexes.length - 1 ? [value, 'children'] : [value]
})
}

private getherItems(tree: Tree) {
return tree.reduce((total, item) => {
total.push(item)

if (item?.children?.length) {
total.push(...this.getherItems(item.children))
}

return total
}, [] as Tree)
}
}
@sillydaddy 您把微信发我一下 我明天验证了 给您发红包
@sillydaddy soga 原来是我 sb 了,insert 函数写的有问题,难怪一直死循环😭
@Ienge 权限方案分账户来的,ADMIN / USER ,user 的 menu 权限和 api 权限是通过预置数据写入来实现的(因为一些政企项目这方面比较严,不允许随便修改账户权限),我们后续也会支持自定义权限。

你如果有更好的方案,可以提 issure 。
@bzshow1 自研的,基于 Nextjs 、Mdxjs 、Git submodules 、Ci ,实现,你如果了解这几个技术,自己就可以搞出来,不过想要做得极简,得花点时间,后续我会在掘金写一篇文章专门介绍这个网站文档是如何设计的。
@lyhiving 大概率不会了 那个只是历史产物 不够规范
@xooass 我们内部也是主要用于 erp ,还有 crm 这类数据管理
@anxn postgresql 支持,相关文档会在未来一个月内放出
各位有什么想法都可以提,我们一直都在优化和改进
@codehz serverless ?你仔细看一下我写的原理,本质上是静态网页,通过预编译写入文件数结构到全局变量,serverless 哪会给你白嫖,连 vercel 的 serverless 都有 100M 限制了,而且只能是 nextjs 项目。picpic 等于你自己创建的 gh-pages,不过页面我已经帮你搭建好了而已,这年头,杠上开花~
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