对于高并发场景, 频繁创建大对象, 使用sync.Pool优化, 应该有一点帮助吧 😆
const magicNumber = 1 << 62
type Closer[T any] interface {
Close()
}
type Object[T Closer[T]] struct {
state int64
value T
}
func NewObject[T Closer[T]](v T) *Object[T] {
return &Object[T]{value: v, state: magicNumber}
}
func (c *Object[T]) Value() T {
return c.value
}
func (c *Object[T]) Add() {
atomic.AddInt64(&c.state, 1)
}
func (c *Object[T]) Done() {
if atomic.AddInt64(&c.state, -1) == 0 {
c.value.Close()
}
}
func (c *Object[T]) Release() {
if atomic.AddInt64(&c.state, -1*magicNumber) == 0 {
c.value.Close()
}
}